![]() Random map generation for each run-through ensures that you never play in the same environment twice, however after a few play-throughs you will start to see similarities. Maps are smaller in Revolution, with usually only about 5 out of the 16 civilisations, including your own, making it into a game. On the one hand it means that everyone is on pretty much an even footing when it comes to producing armies, but it also takes away from the tactical placement of cities, and makes a lot of the terrain elements seem redundant – what’s the point if it all means the same? This, like many aspects of the game is a double edged sword. Unlike previous Civ games, the unique terrain squares, such as oil, iron and other ‘special’ resources are no longer needed to build specific units. As you advance in technology, more and more terrain types can be used for either food or production, and certain buildings augment resources with bonuses. Food helps your city grow, and production lets you build buildings and train units. Cities now only have to worry about two key resources – ‘food’ and ‘production’. Resource and city management have also been simplified. This deals a serious blow to the longevity of the game as apart from gaining an achievement when you win with each nation, there’s no real incentive to try them all out. Indeed, even the unique units that some nations have don’t always make a difference, as the simple combat mechanics and a limited military roster means that the bonuses they carry can be easily overcome. ![]() Unlike Civ IV, you only have one historical figure as your leader, and the bonuses that each faction has don’t have any real impact on the game. Despite having a decent sized roster of 16 civilisations to choose from, the differences between them are almost negligible. ![]() The simple combat system has another unfortunate side-affect on the civilisations themselves. This can work in your favour at times, allowing you to win matches at a disadvantage, but at other times it can work against you – which is down right annoying.īarbarians are dominant, use them as punching bags. What will also become apparent the more you fight is that, there is an element of chance coded into the system, although this isn’t mentioned in the manuals. With a combat system based almost purely on numbers, you sometimes witness some strange outcomes. The later stages in the game don’t always take into account the rise in technology. Having said this, the system is not without its drawbacks. Each unit has its own strengths and weaknesses, and its own purpose on the battlefield, ensuring that a player utilises the right combination in order to effectively defend and expand their borders. ![]() As you progress through the ages, other types such as ships, siege units and planes become available to you, which open up more options. There are also distinct ‘classes’ of units, such as ‘ranged’ units which are good in defence, and assault units which are good for attack. Modifiers like terrain, unit health and experience, also affect the outcome of a battle which leads to more tactical thinking. Still, this game has an almost addictive quality to it, which is also a result of the scaling down.Ĭombat in past Civilization games has gone through many phases, and for Revolution, the combat system has gone back to pure attack versus defence. Whilst you can do some things with people you are friends with, eventually you’ll be at war with everyone because the AI doesn’t want you to win. Diplomacy is virtually non existent, with no real depth. Things like trade with other nations feel almost like afterthoughts, with limited options - the only thing you really can trade is technology. Whilst all of this goes a long way towards making the game more accessible to console players, it’s this very accessibility that appears to have nearly stripped the game of its heart and soul. Eliminating much of the micro-management and sub-concepts, Meier has streamlined this title for faster game-play, and city-management has also been simplified to allow easy maintenance for larger empires. Revolution has almost been stripped bare compared to the last game: Civilization IV. As your cities grow, they harvest more resources. ![]()
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